Polling rate: 125 vs 1000 Hz (and 4000, 8000 Hz). Does it matter?

Your mouse or controller software offers 125, 500, 1000 or even 8000 Hz. Here's what changes and how much it really saves.

The maths

Polling rateGap between reportsAverage waitSaved compared with 125 Hz
125 Hz8 ms4 ms-
250 Hz4 ms2 ms2 ms
500 Hz2 ms1 ms3 ms
1000 Hz1 ms0.5 ms3.5 ms
4000 Hz0.25 ms0.125 ms3.9 ms
8000 Hz0.125 ms0.06 ms3.94 ms

The average wait is half the gap, because a press lands somewhere random between two reports. Each doubling saves half as much as the one before, so the gains shrink quickly.

Smoothness, not just lag

Higher polling also means the cursor or camera gets more frequent position updates. On a high refresh-rate monitor (240 Hz and up), 125 Hz mouse movement can look slightly uneven because some frames get a new position and others don't. That's the main argument for 1000 Hz and above on fast monitors, more than the milliseconds.

When higher is worse

What should I use?

To see how much 3.5 ms is next to everything else, try the input lag calculator, or play with the polling slider in the interactive Wirebook lesson on how a controller talks to a console.

Related

Monitor stuck at 60 Hz · 60 vs 120 vs 144 Hz: can you tell? · Controller lag: wired vs wireless vs Bluetooth · TV game mode: what it does · Good ping, jitter and packet loss for gaming

Questions

What does polling rate mean?

How many times a second a mouse, keyboard or controller reports its state to the computer. 1000 Hz means once every millisecond.

Is 1000 Hz better than 125 Hz?

Yes, slightly: about 3.5 ms less average delay and smoother movement on fast monitors. It's the usual choice for a gaming mouse.

Is 8000 Hz worth it?

Usually not. It saves under half a millisecond more than 1000 Hz and uses much more CPU, which can cause stutter.

What polling rate do console controllers use?

Many console pads report roughly 125 to 250 times a second, depending on the pad and connection. Some report faster over a cable.

Does polling rate affect FPS?

Very high rates (4000 Hz and up) can lower or destabilise FPS on some systems because of the extra CPU work. At 1000 Hz the effect is negligible on modern PCs.

Published · updated .

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