Nvidia Reflex and AMD Anti-Lag: what they do and when to turn them on

Your game has a Reflex or Anti-Lag setting and you're not sure whether to turn it on. Almost always yes, and here's why it helps more in some games than others.

Where the lag comes from

From click to picture on a PC, the time is roughly: the mouse or controller report, the game reading input and working out the frame on the processor (CPU), the frame waiting in a queue, the graphics card (GPU) drawing it, then the screen. The queue is the part that grows when the GPU is busy. With two or three frames waiting at 60 fps, that's 30 to 50 ms of delay that does nothing useful. The interactive Wirebook lesson on how a controller talks to a console explains why controllers only ever send the newest snapshot; Reflex applies the same idea to frames.

The options compared

SettingWhereWhat it doesNotes
Nvidia Reflex: OnIn supported gamesPaces the CPU so frames don't queue for the GPU; input is read as late as possibleGeForce GTX 900 series and newer. Biggest effect when GPU-bound
Reflex: On + BoostIn supported gamesThe same, plus keeps GPU clocks highSmall extra help when CPU-bound; uses more power
Nvidia Low Latency Mode (On / Ultra)Nvidia Control PanelLimits how many frames the CPU may prepare ahead; Ultra submits just in timeFor games without Reflex. Only applies to DirectX 9 and 11 games, and a game with Reflex overrides it
AMD Anti-Lag 2In supported gamesIn-game pacing, similar to ReflexRadeon cards; fewer games than Reflex so far
AMD Anti-LagAdrenalin driverDriver-level pacing for any gameSmaller effect than the in-game versions

One caution: AMD's earlier Anti-Lag+ worked by changing game code from the driver, and in 2023 some players using it in online games were flagged by anti-cheat. AMD withdrew it; the in-game Anti-Lag 2 doesn't have that problem.

When it helps a lot, and when it doesn't

Does it lower FPS?

Usually by nothing to a few percent, because the GPU is kept just as busy, only without a backlog. Reflex can also cap the frame rate slightly below the refresh rate when G-Sync and V-Sync are on, which is intended: it keeps you inside the VRR range.

The order that usually matters most

  1. The screen: game mode on a TV, a faster refresh rate on a monitor. See 60 vs 120 vs 144 Hz.
  2. Frame rate, and VRR instead of plain V-Sync.
  3. Reflex or Anti-Lag 2 on (pick "Low-latency mode on" as the game setting in the input lag calculator to see the effect).
  4. Then the cable and polling rate.

Related

Frame pacing and stutter · VRR, G-Sync and FreeSync explained · 60 vs 120 vs 144 Hz: can you tell? · TV game mode: what it does · Controller lag: wired vs wireless vs Bluetooth

Questions

Should I turn on Nvidia Reflex?

Yes. It reduces input lag, most when your graphics card is near 100%, and costs little or no frame rate.

Reflex On or On + Boost?

On is right for most people. On + Boost keeps the graphics card's clocks high, which can help slightly when the processor is the bottleneck, but uses more power and heat.

Does Nvidia Reflex reduce FPS?

Usually not noticeably. It removes the queue of waiting frames rather than slowing the graphics card. With G-Sync and V-Sync on it may cap fps a little below your refresh rate on purpose.

What is the difference between Reflex and Low Latency Mode?

Reflex is built into the game and paces frames precisely. Low Latency Mode is a driver setting for games without Reflex, works only in DirectX 9 and 11 games and has a smaller effect.

Is AMD Anti-Lag safe to use in online games?

The in-game Anti-Lag 2 and the regular driver Anti-Lag are fine. The earlier Anti-Lag+ triggered anti-cheat in some games in 2023 and was withdrawn.

Why does frame generation need Reflex?

Frame generation holds back a real frame to create the one in between, which adds delay. Reflex or Anti-Lag 2 removes queue delay elsewhere to make up much of it.

Published 路 updated .

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